I am consindering building more manufactories but if the 2+1 setting would be enough, I would rather save some space in the city. My human city had 5 of them (75 squares total) at that point. When I was in the middle chapters of the game, a level 19 human marble manufactory was 5x3 in size. For example, I have a human marble boosted city and an elven planks boosted city. While the production is running, you will see. There are 4 options to start a Goods production, which differ in production time and amount of input and output. Producing Goods requires input resources (Coins, Supplies). Well, what do you think is the ideal number of manufactories? Are 2+1 enough, or 3+2 would become a new basic for the rest of the game? But the large manufactory will also produce more goods. The Steel Manufactory produces Steel, which belongs to the 'Basic Goods', one of the three categories Goods are grouped into. (And I am not even mentioning upcoming changes in higher chapters, like the 18th one.) It looks like from the next chapter my regular goods will be drained as well. I have been stockpiling my orcs/mana/seeds, so the only problem are sentient goods. You know, starting from the Elvenar chapter you need tons of goods literally everywhere. It is not too much but I was able to get through all previous chapters without waiting/unwanted delay - when I needed some extra goods I just used manufactory spells, time boosters, and my trader of course.īut I am not sure anymore if the 2+1 setting will be enough. Until now (Elvenari chapter) my setting was 2 regular goods manufactories + 1 sentient goods manufactory. Their production will substitute the 1-day and 2-day option, the 3h and 9h option for the original Goods production will remain.I would like to ask for your opinion about a basic number of manufactories you need to build and keep in your city in order to progress (relatively) smoothly. Sentient Goods can be produced in your manufacturies of level 24 and above. Now, with the past of the land mostly uncovered, the remaining questions - What happened to the Elvenar - and how are the Humans and Elves related to them? Are they truly their direct ancestors? and this is how the player's journey started. After centuries of recovering, the land was finally fertile enough again for you to settle on. Other races like the Sorcerers and the Elementals are not originally from Elvenar and can be regarded as visitors from distant lands or even alternate dimensions. Of the original Elvenar races, only the Woodelves, protected by their strong magic power, survived the big drought, hidden deep in the forests that were not attractive spots for the Amuni to settle on. At the end of their destructive journey, even the Amuni couldn't find fertile land anymore to settle on, so they decided to take a deep slumber in their giant monument waiting for the land to recover. This guest race reveals a big chunk of the Elvenar background story and answers many questions about the history of this land. Elvenar Wiki EN Manufactories - Elvenar Wiki EN Enchantments - Elvenar Wiki. will this also be your fate? Or can a combined effort of knowledge and trust between all the different cultures of Elvenar convince the Amuni to learn how to live in harmony with nature? Elementals Elvenar Gems of Knowledge 5 1438. This leads to the extinction of the cultures that depend on fertile plains, like the Halflings, the Fairies and the Dwarves. Upgrade your Trader to level 5 Place 5 Trade Offers Accept 5 Trade Offers 13. Have a T3 Boost+1 Manufactory at level 12 or higher Unlock Advanced Trader 3 12. To support your development, they call the Constructs and request an upgrade for the Trader to import Unurium. Have a T3 Boost+1 Manufactory at level 8 or higher Gain 8 Relics 11. The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. The Amuni then move on to new, still fertile land, using their knowledge and power to displace and even expel other races from their land. Have a T3 Boost+1 Manufactory at level 4 or higher 10. No life can prosper on a ground they set a foot on. This kind of arrogance also leads them to ignore the fact that their lifestyle and technologies cause some serious environmental issues.īasically: The Amuni settle on fertile land, consume all the water until the land becomes a desert. Seeing you instead of the Elvenar just reinforces their belief that their culture prevailed in the end. They are maybe as close to a god-like race as the Elvenar were, and thus they are quite convinced about their culture and their way of handling things. It doesn't take long until the first creatures come out of this monument, introducing themselves as "the Amuni": a very highly developed ancient culture that worship a cat-like god they call Bastet. The Halflings are immediately alarmed because they have seen something like this before. Unexpectedly though, the first thing you will dig up in your city is a strange monument, which seems to dry out the ground and create sand all around its area. In your search for the forgotten past of your ancestors, the Elvenar, you decide to dig deeper.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |